﻿<?xml version="1.0" encoding="utf-8"?>
<XNAContent>
  <EmitterCollection>
    <Emitter>
      <Name>NewEmitter</Name>
      <EmitterTypeSettings>
        <EmitterType>Point</EmitterType>
      </EmitterTypeSettings>
      <TextureName>Particle</TextureName>
      <MaxParticles>5000</MaxParticles>
      <ParticlesPerSecond>600</ParticlesPerSecond>
      <Duration>00:00:10</Duration>
      <DurationRandomness>0</DurationRandomness>
      <Enabled>True</Enabled>
      <Position>
        <Offset X="0" Y="0" Z="0" />
      </Position>
      <Velocity>
        <MinHorizontal>-5</MinHorizontal>
        <MaxHorizontal>5</MaxHorizontal>
        <MinVertical>0</MinVertical>
        <MaxVertical>2</MaxVertical>
        <Sensitivity>2</Sensitivity>
        <Falloff>1</Falloff>
        <Gravity X="10" Y="15" Z="0" />
      </Velocity>
      <Color>
        <MinColor A="255" R="64" G="64" B="64" />
        <MaxColor A="255" R="192" G="192" B="192" />
      </Color>
      <Rotation>
        <MinRotateSpeed>-1</MinRotateSpeed>
        <MaxRotateSpeed>1</MaxRotateSpeed>
      </Rotation>
      <Size>
        <MinStartSize>1</MinStartSize>
        <MaxStartSize>2</MaxStartSize>
        <MinEndSize>10</MinEndSize>
        <MaxEndSize>20</MaxEndSize>
      </Size>
      <Blend>
        <AlphaSourceBlend>One</AlphaSourceBlend>
        <AlphaDestinationBlend>InverseSourceAlpha</AlphaDestinationBlend>
        <AlphaBlendFunction>Add</AlphaBlendFunction>
        <ColorBlendFunction>Add</ColorBlendFunction>
        <ColorDestinationBlend>InverseSourceAlpha</ColorDestinationBlend>
        <ColorSourceBlend>One</ColorSourceBlend>
        <BlendFactor A="255" R="255" G="255" B="255" />
      </Blend>
    </Emitter>
  </EmitterCollection>
</XNAContent>